Friday, 5 June 2009

Halftrack WIP

Work has slowly.. much slower than I would like, but steadily been progressing on the M3 Half-track. I'm glad I'm doing this project as there is some rather complicated geometry going on, and its really like a puzzle game trying to get it all right.

Here are some WIP pictures:




On other news, I finally got my sketch pad out and started drawing the other day, which was fun... for the first few minutes, then annoyingly frustrating as nothing seemed to 'click'. A sign possibly, that I am trying to draw logically, rather than visually, something I will experiment with tomorrow evening if I have time.

I've noticed a certain aspect of my personality, a blessing and a curse in equal respect. I tend to experience everything, yet specialize in nothing. I base my actions on my mood, and my mood seems to change multiple times a day. For example, earlier today all I wanted to do was play cricket, sadly the great British weather was raining and generally shit, so I frivolously ate some biscuits and played a game. Before long my mood changed to wanting to work on the half-track, so a quick alt+f4 turned my game off, and I started 3ds max. the M3 loads... but I can't face working on it, I want to do a character, so, after following a similar impulse the previous evening, I load up a .max file of an American Paratrooper, in very early stages. Nah, that's boring, I can't be bothered, I want to do a British para now.

I spend the next 20/30 minutes quickly sketching up an orthographic image of a British paratrooper, but the inspiration has died, I can't even be bothered to scan it in. Oh snap, I just had a totally cool mission idea for ArmA2! I load up ArmA2 and pop into the editor and start making the mission, damn, its going to take ages to play test this, I can't even get past the first bit... I'm not even in the mood anymore.

The story. Sadly, goes on an on. However, there are some positives, this constant stream of 'good ideas' means that I have already done a considerable amount with my life. I've worked in America, then traveled from east to west. I've played just about every MMORPG in existence (but paid for none). I've played almost every game on the market, had flying lessons, and many more. I think its a general lack of a need for closure.

I've got friends, who play a game, and can't rest until it is completed, the need closure. I on the other hand, just want to try a new game to experience it, see what its like, then I'll move on to the next. I've completed a grand total of about 5% of my collection of games. Same goes for my early 3d models. However, I've since learned that finishing a standard model is more important than starting cool ones.

I'm suspicious that this behavioral trait is caused by a combination of tiredness, and waking up late (based on the theory that waking up late makes me lazy for the remainder of the day). I'll set my alarm for 8am, tomorrow, lets see if it changes.

Wednesday, 27 May 2009

Still alive

Well, lack of lectures really effects your drive, mentally. Something that needs to be changed, and I am the only one responsible for that.

So, what have I been doing this last term? - Mod work mostly.

I've just finished an M1 Carbine, for our US infantry models. complete with four resolution Lods (levels of detail).


And with our release imminent, here is an in-game collage:

http://img269.imageshack.us/img269/9163/carbe.jpg (far too big for this puny blog).

So, the Carbine kept me busy for a short while, but it is by no means an excuse for two months of inactivity. And honestly, I don't have one, I've never lived so close to so many clubs and bars, maybe that has something to do with it.

I know little about creating vehicles, I've only ever made one before and that was a ford transit for a hand-in. So with a recognized weakness, I've decided that my next project (once again mod work, this time for our sequel) will be an American M3 Halftrack. We need a new one, and what better a learning project, it has both tracks, and wheels, so I've plenty of UV mapping challenges facing me, it has fun details, and a challenging interior. So, before summer projects are started, I'm gonna finish this mother.

Here's how far I am after about an hours work:



My my my... finding reference on vehicles can be a nightmare, dreaded google can only give me certain bits and bobs, old world war 2 photos are hard to make details out of. And there's never reference for that crevice you can't figure out!

So, I decided I would pop down Domino's model shop, and buy myself a little model kit of an M3 half track. Best idea I've had in AGES! Its so useful having the model in front of you, not only is it much easier to convert 3d information in real life into 3d information on the screen (rather than 2d to 3d) but I also get the nifty blueprints they supply to help with painting, double whammy! Definitely going to repeat this next time I make a vehicle. Not only this, but it was also really fun to make!



Oh, and if you're wondering why its got loads of black on it? I was experimenting with using a dark wash to deepen the shadows... it didn't work :(

Wednesday, 25 March 2009

Well that was a waste of a week

Euraugh, I've had a bit of a shit time of it recently.

I broke up with my girlfriend just two days after my formative assessment, not the end of the world, I'm not going to cry and be all dramatic about it. But it is rather annoying, as the collateral damage was rather unsavory. Plus she was a nice friend.
she lives with my best mates, I used to chill out with them every night in order to relax, can't do that for a little while! Which is ironic, as now I need that more than ever!

With this doing a good job of stressing me out, I then have caught some god awful flu, very similar to Mumps symptoms (I swear I've had my MMR so hopefully its not) Which has kept me inside my flat for nearly a week now. I've been in bed for the past few days, bar a small shopping trip to get some fresh air... Which made me even worse the next day :(

I feel a bit shit to be honest, my number of friends has essentially been chopped in half, I've lost a girlfriend I don't mind admitting I was starting to get quite close to, and I'm stuck indoors to think about it... all this, while sweating uncontrollably and shivering like an arctic explorer.

But why post this? Why moan?

I'm posting this because I feel it is quite important to mention. The last week I've not been able to do any work, every time I pick up a pencil I end up putting it back down and go to sleep. I tried some digital painting but it gave me a headache almost instantly, same goes for 3d work. I have only recently been able to start using my computer again without feeling like its draining the blood from my brain. Playing games is an interesting challenge, as my reaction times are comparable to 'paraplegic' or 'mentally retarded'.

I feel slightly better now, I can stand up, and even use my computer. Not confident with going outside just yet, I have the heating on full in my room, I'm wearing a hoodie, and I'm still freezing cold! - though I am also sweating, which should I believe? lol.

As for drawing? I'm sorry Chris but I can't see much happening this week if things stay like this, I feel shit, emotionally, mentally, physically. I honestly feel about as creative as a 40 year old investment banker. My life has gone from awesome, everything working, to - loads of things going wrong, that Guy needs to fix, but can't because he is ill.
As much as I love this place, Leicester, having my own flat, my course and my friends, I need to get out and away from it for a bit. I need to forget about Kaleigh, I need to remind myself of the friends I still have, get home in the safety of my parents place and sort my life out, I just wish it hadn't happened at such a shit time.

Sunday, 15 March 2009

What just happened?

What just happened? I'm nearing the end of my first year already!?

In a quick round-up, what a year. I've enjoyed every second, met awesome new people, learned so many things and changed, as a person. It is safe to say that out of all the university courses in the country, I have chosen the right one. The one that inspires me, answers my questions, and most importantly, I enjoy. The course, unlike others, hasn't handed me reams of shitty essays and exams to be getting on with, just pure art. The course has opened my eyes to artwork, I've noticed things in drawings that I've never seen before, I've learned to draw and paint better than I'd ever been able to before. When I was home for Christmas, even my mother recognized a dramatic improvement in my sketching skills.

I've learned about the brain, why we think certain things, why some people are better artists than other, how born 'talent' doesn't exist. How to beat the creative block, how to develop my skills. The list is endless.

A friend of mine is on the Teeside course, I'm not shafting them, but when we met up at Christmas and talked about how we've been doing, our stories were drastically different. He'd been writing essays, not much of the 'real stuff'. I'd been modeling, drawing, and learning so many things.

The course structure has been great for the first year. The socializing with the other years has helped surprisingly, talking to Cameron for example has taught me a lot about digital paintings. I know, it didn't work as well as it could have, not all computer nerds are social to people they don't know. Del, as another example, helped me with little tips for texturing my character.

I wouldn't change a thing - apart from, Chris, please could you be a little mores specific with your assignments. I understand you want us to be creative, but sometimes the briefs are so vague we aren't sure what you want - however, I suppose this is all about creativity, not fearing being wrong.

Any suggestions?:

I would like to suggest one thing. From my experience in the 1st year, it really helps to speak face to face with a 2nd, or 3rd year student about my work, and their crits. I understand the Facebook accounts are supposed to replicate this, but how about, in addition, we have a session, say, on a Thursday, where we rotor in students to present a project they are working on to the other years, a real forum so to speak. To ensure attendance we could make it a 'registered' event.

Example:

Thursday, students to present are; Guy, Mitch, Matt, Abi, Tash, Andy, Cameron, Del, etc.

We each in turn, load our work up onto the projector and show what we are doing to it, what we have done, and how we are going to improve it. And those watching can present crits, offer advice, even take over and show them how to fix something, in front of everyone.

Receiving face to face crits is awesome.

E.G.2:

Andy is showing a model of a figure that he is doing for an online mod, its not finished but its looking pretty good. Del notices that some edge flow is slightly off, he also notices that part of the texture could have some noise added to increase the believability.

Andy tries it there and then, and notices it looks better, everyone watching learns from the tuition and remembers it for their next/current project. Awesome, Andy says thanks and Mitch steps up... etc....

End of suggestion.


In conclusion, I've loved my first year, even thought we didn't have the labs at the beginning I feel it still went well. The Facebook group was an original, quality idea. Watching movies on a Wednesday has been inspiring, and has definitely broadened my experience of different genres and artistic styles. Life drawing has been useful, I've learned a lot, and trying different mediums has been exiting. I'd never used charcoal before, now I love it, I've definitely found my preferred technique for drawing life (the initial smudge technique).

Blind drawing has 'opened my eyes' so to speak, about engaging the right side of the brain and not 'thinking logically' about my drawings.

Heathers modeling classes have still taught me a lot of things I had overlooked, use of 'snaps' for example, efficient use of normal maps (the NVidia Filter!) specular maps, working in triangles rather than polies.

My first year has been awesome, and I can't wait to improve, roll on year 2!

P.S, My mod work has improved so much since I've been here. Just the other night a friend said this over MSN:

[RHS][Vex_man][I44] says:
lol, no offence but I never really remembered you as being this good

Saturday, 14 March 2009

Awesome Artwork

Ive got to be quick as were heading out to the cinema in a minute to watch Watchman (I hate comings, this film is going to suck)

But I've stumbled upon this section of the Elder Scrolls web page. I had seen it before but because I wasn't as aware of things around me as I am now it never really sank in. Now Its really fun to look at these images and wonder how I could produce something similar.

So here it is, have a look, its very inspiring, I personally love the art style.

Its humbling also to see that some of the art isn't all that great, some perspectives are off, some proportions are off, but it all gets the point across perfectly, is it this that really makes good concept art?

GDC 09

MMMmmmm... I love California, when I was there last summer I never got the chance to check out San Fransisco, its definitely one of the cities I want to see, and also where GDC is taking place in only a week or so!

I've had a look at whats going on, and there are definitely a few sessions I would love to go see. Most notable would be the 'Terra forming of Far Cry 2'.

Far Cry 2 is a really fun game, I wont lie, the story and missions get repetitive and boring really quick, but. Its so beautiful, it feels like Africa, the graphics are awesome, the grass, when set alight burns ferociously with a roar, and spreads with the wind.

I initially bought FarCry2 as a benchmark for my new system build (and it doesn't lag, even on super high graphics :P) But I soon realized what an awesome game it is, the multi-player is fun too! but the defining feature was definitely the scenery, and the setting. Without this setting the game wouldn't be half as engrossing and impressive.

From working in mod teams, I have learned fairly rapidly that it is always the maps that take the longest time to make, and the longest time to perfect. They always have the most bugs, they always take ages! When working for mods of 'Operation Flashpoint' I soon learned that the huge maps, were built object by object. The map mappers would place every tree, every building, every clump of grass. And it literally took months (I believe its the same process for ArmA but I'm not sure).

But what about FarCry2? The map is huge! and even more detailed! For someone to place every individual object on such a game would take ages, years maybe.

And this is why it interests me, my understanding of level making leads me to suggest that something interesting is involved, that the developers have used a new 'trick' to help them develop their environment, and I'd love to know what it is.

For the record, I'm guessing it is something along the lines of the technique used to populate 'Oblivion's' forests.

Friday, 13 March 2009

Anatomy! Anatomy!

My 2D work has never been a strong point, especially figurative drawing. Hence why I've taken it upon myself to do a few sketches of the human anatomy, based on reference from an awesome book Kieran Lent me.

And I've found a really cool, quick way of doing it. Thanks to the book 'Drawing and painting Fantasy Worlds' - so, thanks Kieran!

Click here for a quick scan pic.


Still some errors, but its fun working them out